About This GameIn Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships and speedy destroyers.Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower. Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side. Are you ready? a09c17d780
English
istrolid wiki. istrolid best fleet. istrolid best ships. istrolid alpha. istrolid app. istrolid cheats. istrolid stay at range command. istrolid ai. istrolid battleship. istrolid age rating. istrolid android. istrolid ai tutorial. istrolid ship designs. istrolid ai fleets. istrolid reddit. istrolid designs. istrolid steam. istrolid best ai. istrolid ai guide. istrolid ships I'd describe Istrolid an an RTS puzzle game. Why puzzle game? Because the campaign is a long series of themed brawls, where the AI comes at you with very specific, themed fleets. What do you do against the fleet that's all fighters? Bring flak. How do you beat the slowpoke turtle guy? Outrange him with artillery. Things get *way* more complicated from there. You have infinite retries and can spend as much time rejiggering your fleet as you like. I spend more time configuring ships than I do fighting them. Istrolid Update 0.49.2:
Balance Changes. Istrolid Version 43.31:
Some significant balance changes for fighters this week. Fighters have base energy generation which means that they might be able to limp back to a charger carrier ship. They also gain a little bit of base armor. We made Speed Coils give slight range to weapons which makes them useful on small ships. Artillery and Flak got damage fall-off which means that small ships that are at the edge of the explosion don’t get as much damage. Phase Bombs and Warhead already had damage fall-off. Artillery is now worse vis fighters. Flak’s explosions got both range increase and damage increase to deal with the new fighter threat.
Also worked on some client side particles in preparation for the flame thrower. Flame thrower did not make it in. Started work on steam integration.. Istrolid Version 43.15: Some significant balance changes this week. Many of them have been planned for awhile, and we are just now getting them all out. We are trying to normalize missiles with normal weapons a bit. Currently PD is strong enough to shut down missiles too easily (because of how mod sharing now works). We are weakening accurate 100% successful PD, making it better against light harass. Additionally, we are trying to bring Heavy Armor back into a better place, as it was too reliant on a bug (ship pushing was too easy), which has now been fixed.
Finally worth mentioning, we will be having an AI vs AI Tournament. Except an update on this in another post.. Istrolid Update 0.45.15: This version has some small fixes and the new addition of a share feature where you can share units by copy-pasting a string into a unit slot. The sharing string copies ship parts, names, stripes, DLC and even AI.
. Istrolid 40.2 Ranking Update:
Patch going out tonight A small set of tweaks to the flamethrower.
We will be keeping an eye on the flamethrower as we move on,
VirZOOM Arcade crack only
0 Comments
Leave a Reply. |